sm64core
This is a an attempt to create a fairly accurate recreation of the Super Mario 64 character controller in Godot.
SM64 character controller is an absolute beast spanning 300+ states. We have cut it down to just the core movement, jumping(there are like 5 different jumps), sliding, wall jumps, ledge grab. Still some of it is missing and its imperfect but the game-feel is approaching a decent approximation.
I pointed MuseSpark 1.3 at the https://github.com/libsm64/libsm64 to analyze and spec out the state machines and state flows as well as a bunch of the numeric values. Made a bunch of gate tests based on the real movement and recorded velocities.
| Updated | 9 days ago |
| Published | 11 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | zubdub |
| Genre | Platformer |
| Made with | Godot |
| AI Disclosure | AI Assisted |

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